So step back in time with me to 1986, when TSR was looking for a new campaign setting to produce for the 1st Edition of AD&D. I'm not sure if there is another campaign setting with so much material, and that's really imposing. My goal here is to have fun and show you what I like about the setting, what makes it interesting, and make the case for it as a place you should enjoy playing in beyond "this is the first campaign setting D&D has put out for four editions running and I don't feel like making up anything else." Because with publications for three editions and soon to be a fourth, there is a ton of Forgotten Realms material. That's not to say it doesn't have its' downsides: for the awful side of FATAL and Friends, I will happily be furnishing three of the worst adventures ever, and a bunch of other horrible things. I think it's an awesome setting, with a lot going for it, and a ton of cool toys for players, DMs, and anyone to enjoy. But really, I like the Forgotten Realms - a Why? Well, for one thing, no one else has talked about it. , arguably the most prominent and closest thing Dungeons and Dragons has to a "standard" campaign setting. Hi everyone! i'm here today (and tomorrow, and the day after that, and likely until the stars die and we are all less than dust) to talk to you about Introduction posted by Arivia Original SA post
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